Beginning
One moment you were elsewhere, surely speaking to your friends, fighting in a battle of your life, dying, or even in a state of non-existence in its entirety. It doesn't matter now, since when you open your eyes it’s become clear that not only is everything around you foreign and unfamiliar, so is everyone. And there seems to be a fair lot of you, at that.
It's easy to discern a few things upon a cursory glance, once you pick yourself up from the field of grass you're resting on. The place you've awoken in seems to be fairly tranquil, for the first few moments at least, and the view of a newly budded sakura tree is among the first that will greet you. In the distance, is a towering castle that manages to look all at once both imposing and welcoming at the same time. There's also an odd pendant around your neck, which you'll find won't come off despite your best attempts. In your pocket you'll find a room key, engraved with a number.
The weather is currently cool, with the sun brightly shining in the sky, though there are a few too many clouds to make it a completely clear day. While most of them appear rather normal, every so often you might spot one that looks just a bit off— like a storm cloud that's completely lost it's way. Lucky for you, it doesn't seem like you're going to have to worry about any inclement weather anytime soon, as they'll vanish from your vision as quickly as they came.
A large stone wall surrounds the entirety of the castle, though it's anyone guess why that is— maybe it's for your safety, maybe it's to keep you trapped, or maybe it's for another reason entirely. The only breach in the wall is a single gate that looks like it certainly led to the outside at one point, but that too has been cordoned off by solid stone.
Fortunately, there's nothing to stop you from entering the castle itself, where you'll find it's pretty grand all things considered. The lighting inside is provided not by electricity, but by magical flame that adjusts to the time of day or night. Actually, if you're looking for anything electronic anywhere, or even a simple power outlet, you'll be sorely out of luck.
For now, it might be best to explore and make some sense of where you are and why you're here— maybe one of your fellow travelers might know something? There are some plaques in the Great Hall that might catch your interest given their focus, in addition to one ridiculously large golden one that seems to bear rules.
Welcome, fellow warriors, to your very long stay.
It's easy to discern a few things upon a cursory glance, once you pick yourself up from the field of grass you're resting on. The place you've awoken in seems to be fairly tranquil, for the first few moments at least, and the view of a newly budded sakura tree is among the first that will greet you. In the distance, is a towering castle that manages to look all at once both imposing and welcoming at the same time. There's also an odd pendant around your neck, which you'll find won't come off despite your best attempts. In your pocket you'll find a room key, engraved with a number.
The weather is currently cool, with the sun brightly shining in the sky, though there are a few too many clouds to make it a completely clear day. While most of them appear rather normal, every so often you might spot one that looks just a bit off— like a storm cloud that's completely lost it's way. Lucky for you, it doesn't seem like you're going to have to worry about any inclement weather anytime soon, as they'll vanish from your vision as quickly as they came.
A large stone wall surrounds the entirety of the castle, though it's anyone guess why that is— maybe it's for your safety, maybe it's to keep you trapped, or maybe it's for another reason entirely. The only breach in the wall is a single gate that looks like it certainly led to the outside at one point, but that too has been cordoned off by solid stone.
Fortunately, there's nothing to stop you from entering the castle itself, where you'll find it's pretty grand all things considered. The lighting inside is provided not by electricity, but by magical flame that adjusts to the time of day or night. Actually, if you're looking for anything electronic anywhere, or even a simple power outlet, you'll be sorely out of luck.
For now, it might be best to explore and make some sense of where you are and why you're here— maybe one of your fellow travelers might know something? There are some plaques in the Great Hall that might catch your interest given their focus, in addition to one ridiculously large golden one that seems to bear rules.
Welcome, fellow warriors, to your very long stay.
no subject
Heh, that's what you think.
[ he does a funny motion with his hand, something between a yank and a slice, and then SLAMS it onto the ground. ]
GREEN 7.
[ heheheheheh. ]
no subject
The shout and hand motion aren't anything he's seen before, but he takes a jump to the side regardless. He hasn't gotten to be this old by being stupid and reckless.
....The follow-through could use some work though]
What was that supposed to be?
no subject
[ plz don't. that's boring. ]
no subject
[ His one ninjutsu is more escape than attacking, so that's not going to be of use, and he has no weapons on him.
Yukimi is going to come closer now, and move to knock miyamura to the ground with a roundhouse kick
You ask for a challenge, so you get a ninja??]
no subject
miyamura blocks the kick with a grin. how long has it been since he's seen a roundhouse kick this close? ]
Not a fan of card games, huh? That's OK. This works, too.
[ he hooks an arm around yukimi's leg in an attempt to hold him in place; bracing his weight on one leg, he uses his other one to aim a blunt kick just above the other man's knee. ]
no subject
How was that a card game, brat? You slapped the ground!
[In theory, miyamura's move would have taken out Yukimi's braced leg and probably made his legs much less usable in a fight.
In practice, Yukimi twists moving the leg that was trapped back the way it came, pulling Miyamura with it and offsetting the kick he was doing.]